|
Blue
Horse Digital Software Incorporated is NOT a snobby computer company
bent on world domination.
we simply want to help children
learn to read.
We are a dedicated group
of teachers, parents,and software programmers that all
have children of differing abilities,
Who are committed to the principal that if you can make the
world a better place then you should strive do just that.
This is why we have
gathered
ourselves to gather to form the edutainment software group, to create a
better and brighter future for all children,
including those with learning disabilities and used our vast array of
knowledge and differing experiences to the developing the reaction
reflex
methodology of Edutainment Software, and Funedics.
It
is essential for educational software to capture the imaginations of
each child no matter their
limitations if it is to teach them affectively.
Teaching
children.... WITH FUN! is the answer and our mission.
And what do we call
this amazing breakthrough in educational learn to reed software?
Funedics!
Where learning is fun.
Fun + Education
+ Phonics
= Funedics.
Our first Edutainment package hit schools in late
of 2007
and received rave reviews from BOTH teachers AND parents.
The first release of
our
Edutainment Funetics
line of software is
Pumpkin
Breakout.
Blue
Horse Digitalis Edutainment Software, is on the cutting edge
of
reflexive
learning today.
We
are successful where others are not by focusing on the reflexive
response
(the involuntary response),
and the
reaction response
(the voluntary response).
In
Pumpkin Breakout we use a "reaction
reflex
learning" method
of interactive, "play to learn"
technology that excels past the conscious into the subconscious ( unconscious reflexive / passive
learning); cycle.
Active?
Passive? Learning? Huh?!
The difference is this:
REACTIVE RESPONSES:
Telling a child, "This letter is an "A", and it makes
this sound."
Unless the child is asleep, that is active learning. In Pumpkin Breakout
this
happens at the beginning of each level
as they start.
REFLEXIVE RESPONSES:Basically,
reactive learning... to the subconscious. For example, each time the
pumpkin ball hits the letter "A" on the screen, the child
sees and hears the the letter and its sound.
Just as children learned to walk, or throw a ball, their minds absorb
information reflexively.
Now, We are using both reactive
and reflexive responses to train the conscious and un-conscious mind..
The
reaction reflex method creates a learning response that better
communicates with a child's mind, and teaches them reactively and
reflexively, and lets them have fun while they're at it.
This all ads up to effortless learning
as the mind is filled with the knowledge
that would allow a child to read phonetic.
FREE DEMO DOWNLOAD
CLICK HERE
|